Animation
Animation of Boiling Phenomena
Abdullah Bulbul, Onur Kucuktunc, Bulent Ozguc
Abstract - Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface estimations as well. However, realism and performance are the two important objectives of the boiling animation for a real-time application. We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface. Our technique makes it possible to produce the animation of boiling phenomena nearly in real-time.
10.1109/3DTV.2008.4547882
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animation, boiling phenomena, fluid simulation, implicit surfaces, computational modeling, fluid flow, hydrodynamics, Navier-Stokes equations, physics, spline, surface fitting